Meta is working on third person legs for his avatars
Meta is working on legs for his avatars – but you’ll only see other people’s, not your own.
During his last instagram “Ask me anything,” Meta technical director Andrew Bosworth was asked about leg tracking. He has answered:
“Yeah, we’ve been laughed at a lot for the legless avatars, and I think that’s very fair and I think that’s kind of funny.
Having legs on your own avatar that don’t match your real legs is very confusing to people. But of course we can put legs on other people, you see, and that doesn’t bother you at all.
So we’re working on legs that look natural to someone who’s onlooker – because they don’t know how your real legs are actually positioned – but you’ll probably still see nothing when looking at your own legs. This is our current strategy.
Meta’s current avatar system, released to developers late last year, currently displays legs in the editor, but they are not included in the SDK and therefore do not appear in apps. Many apps and games give you virtual legs, but since no current VR system has built-in leg tracking, they don’t match the movement of your real legs. Some people don’t care, or even prefer it, but as Bosworth points out, it’s baffling to many.
But that doesn’t preclude an avatar system showing other people’s legs, and that’s what Bosworth says Meta is working on. However, this approach still presents some major challenges, such as how to elegantly manage the transition from sitting to standing, and how to make the legs look natural when moving with the controller. In many applications today, avatars appear to be dragging and sliding more than actually walking.
Last month, Meta CEO Mark Zuckerberg teased a major fidelity update for avatars after their current graphical simplicity was ridiculed. It’s unclear if this update will also bring legs, or if these are entirely separate projects. Zuckerberg announced that Meta would reveal more details at the annual Connect conference, scheduled for October 11.